Deck 5 - Highlights

Crew Quarters: Typical crew accommodations in the form of small cabins for junior officers and bunk rooms with attendant facilities. The examples featured here also exist as standalone plans for general gameplay. Flexible graphical assets allow for different cabin furnishings and layouts to reflect given characters or suggest specific scenarios.

VIP and Guest Quarters: variation on the crew quarters arranged for use by visitors, or longterm guests, aboard.

Tea Garden: a specialized lounge in the form of a Japanese Tea Garden nestled between VIP and Guest Cabins, providing a contrasting real environment for gameplay versus simulated Holodeck areas.

Transporter Systems: the technical components of the Transporter Rooms a deck above, serving as a dramatic location for gameplay crisis scenarios.

Lifeboat Access: the ship's escape pods have been included to present gameplay possibilities for staging crisis scenarios.

Turbolift Network: the internal labyrinth of shafts and channels that convey the Turbolifts (which provide as the primary means of travel across the various deck maps) to the various parts of the ship. These have been included in the plan to ensure realistic volumetric usage and provide an unconventional area for gameplay and staging crisis scenarios.

Undefined Areas: the plans include various ares that are undefined to allow for additional compartments to be added as necessitated by gameplay.

Deck 5 - Crew Quarters

Deck 5 - Crew Quarters

Deck 5 - Junior Officers' Quarters

Deck 5 - Junior Officers' Quarters

Deck 5 - VIP and Guest Quarters

Deck 5 - VIP and Guest Quarters

Deck 5 - Tea Garden

Deck 5 - Tea Garden

Deck 5 - Lifeboat Access

Deck 5 - Lifeboat Access

Deck 5 - Transporter Systems

Deck 5 - Transporter Systems

Deck 5 - Turbolift Network

Deck 5 - Turbolift Network

Deck 5 - Undefined Areas

Deck 5 - Undefined Areas