Forward Compartments: this area includes a lab with sensor palette, as well as topside airlocks and an attendant spacesuit locker room (such can be found adjacent to many compartments that communicate outside the vessel), serving as dramatic locations for gameplay scenarios. These compartments can be reached directly via the outboard corridors the connect the Bridge Complex to Deck 3, and connect to the Bridge Bus and Core Systems.
Bridge Bus: a technical area that provides power to the Bridge, serving as a dramatic location for gameplay crisis scenarios.
Deck 2 - Core Systems: an uppermost level of the ship's Computer Core and various access and control systems, serving as dramatic locations for gameplay scenarios.
"Jump" Systems (Flow Compensators): a portion of the ship's experimental drive and attendant monitor compartments, serving as dramatic locations for gameplay scenarios.
Jeffries Tubes: the network small technical access corridors that run through the ship have been laid out in some detail to provide serving dramatic locations for gameplay scenarios, and alternative routes to traverse the ship's sections and decks.